i have aproblem, when u run over a bad guy he turns into a pile of blood, but when you. run one over they all turn into blood puddles
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
import java.util.List;
/**
* Write a description of class npc here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class npc extends player
{
static boolean dead = false;
static int cash;
int once = 0;
/**
* Act - do whatever the npc wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
if (dead == true)
{
cash = Greenfoot.getRandomNumber(10);
spawncash(cash);
}
if(isTouching(player.class))
{
if(driving() == true)
{
setImage("button-red.png");
dead = true;
getWorld().setPaintOrder(player.class,npc.class,cash.class);
}
if(driving() == false)
{
if(dead == false){
setLocation(getX()-4,getY());
}
if(dead == true){
//nothing
}
}
}
}
void spawncash(int ammount)
{
if (once == 0){
for (int i = 0; i <= ammount; i++)
{
getWorld().addObject(new cash(), getX(), getY());
}
once = 1;
}
}
public static boolean isdead()
{
return dead;
}
}

