if i press h can play the back sound, but only the this world only
i was making actor is Sound ,
this is the code;
the world code
Player Code
i mean if player in Clift World only can doing howl
public class Sound extends Actor
{
/**
* Act - do whatever the Sound wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
Howl();
}
public void Howl()
{GreenfootSound WolfHowls= new GreenfootSound( "wolfhowl.wav" );
if(Greenfoot.isKeyDown("H")) WolfHowls.play();
}
}public class Clift extends World
{
/**
* Constructor for objects of class Clift.
*
*/
public Clift()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(600, 400, 1);
//player
Player player = new Player();
addObject(player,321,212);
//Stones
Stone12 stone12 = new Stone12();
addObject(stone12,299,251);
Stone13 stone13 = new Stone13();
addObject(stone13,344,265);
Stone14 stone14 = new Stone14();
addObject(stone14,388,281);
Stone15 stone15 = new Stone15();
addObject(stone15,433,286);
}
}public class Player extends Actor
{
/**
* Act - do whatever the Player wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
KeyboardCheck();
}
public void moveUp()
{setLocation (getX(),getY()-5);
}
public void moveDown()
{setLocation (getX(),getY()+5);
}
public void moveLeft()
{setLocation (getX()-5,getY());
}
public void moveRight()
{setLocation (getX()+5,getY());
}
public void KeyboardCheck()
{if (Greenfoot.isKeyDown("s")) if(StonesCheck(0,+5)) if(Wall1Check(0,+5)) if(Wall2Check(0,+5)) if(FunitureCheck(0,+5)) moveDown() ;
if (Greenfoot.isKeyDown("w")) if(StonesCheck(0,-5)) if(Wall1Check(0,-5)) if(Wall2Check(0,-5)) if(FunitureCheck(0,-5)) moveUp() ;
if (Greenfoot.isKeyDown("a")) if(StonesCheck(-5,0)) if(Wall1Check(-5,0)) if(Wall2Check(-5,0)) if(FunitureCheck(-5,0)) moveLeft();
if (Greenfoot.isKeyDown("d")) if(StonesCheck(+5,0)) if(Wall1Check(+5,0)) if(Wall2Check(+5,0)) if(FunitureCheck(+5,0)) moveRight();
}
public boolean StonesCheck(int x, int y){
Actor Stones = getOneObjectAtOffset(x, y, Stones.class );
return(Stones==null);
}
public boolean Wall1Check(int x, int y){
Actor Wall1 = getOneObjectAtOffset(x, y, Wall1.class );
return(Wall1==null);
}
public boolean Wall2Check(int x, int y){
Actor Wall2= getOneObjectAtOffset(x, y, Wall2.class );
return(Wall2==null);
}
public boolean FunitureCheck(int x, int y){
Actor Funiture= getOneObjectAtOffset(x, y, funiture.class );
return(Funiture==null);
}
}
