I have the method endLevel() in my World subclass which is called whenever the player clears the battle map:
Now, the method levelUp() includes a call to the message() method which I've tested many times and it always worked flawlessly. However, in this context, I can only see the cleared battle map for those three seconds, not the level up message. I know that the call to levelUp() is successful because the character starts the next level with updated HP and abilities, it's just the graphics that aren't updating. What am I doing wrong?
public void endLevel() { this.player.levelUp(); try {Thread.sleep(3000);} catch (InterruptedException e) {} if (this.player.level <= 5) { this.state = TAVERN; constructTavern(); } else finishGame(); }