I have the method endLevel() in my World subclass which is called whenever the player clears the battle map:
Now, the method levelUp() includes a call to the message() method which I've tested many times and it always worked flawlessly. However, in this context, I can only see the cleared battle map for those three seconds, not the level up message. I know that the call to levelUp() is successful because the character starts the next level with updated HP and abilities, it's just the graphics that aren't updating. What am I doing wrong?
1 2 3 4 5 6 7 8 9 10 11 12 | public void endLevel() { this .player.levelUp(); try {Thread.sleep( 3000 );} catch (InterruptedException e) {} if ( this .player.level <= 5 ) { this .state = TAVERN; constructTavern(); } else finishGame(); } |