Hello, i need help with the Error massage. I cant fix this.
This code is in a inputmanager witch have to move Player1, but it does not work. how can i give this actor more access? is this possible?
Error Massage(getOneObbjectAtOffset(int,int,java.langg.Class<?>) has protected access in greenfoot.Actor)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 | import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot und MouseInfo) /** * Ergänzen Sie hier eine Beschreibung für die Klasse InputManager. * * @author (Eddy Kloth) * @version (06.12.2020) */ public class InputManager extends Actor { private int vSpeed = 0 ; private int mSpeed = 6 ; private int acceleration = 2 ; private int jumpHeight = 30 ; /** * act */ public void act() { checkKeysP1(); checkFallP1(); } public void checkKeysP1() { Player1 Playereins= getWorld().getObjects(Player1. class ).get( 0 ); if (Greenfoot.isKeyDown( "A" )) { Playereins.setLocation(Playereins.getX()-mSpeed, Playereins.getY()); Playereins.setRotation( 180 ); } else if (Greenfoot.isKeyDown( "D" )) { Playereins.setLocation(Playereins.getX()+mSpeed, Playereins.getY()); Playereins.setRotation( 360 ); } else if (Greenfoot.isKeyDown( "S" )) { fallP1(); } if (Greenfoot.isKeyDown( "W" )) { if (onGroundP1()) { jumpP1(); } if (getY()>(getWorld().getHeight()- 10 )) { jumpP1(); //wenn es keinen boden gibt !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! } } } public void checkFallP1() { if (onGroundP1()) { } else { fallP1(); } } public boolean onGroundP1() { Player1 Playereins= getWorld().getObjects(Player1. class ).get( 0 ); Actor unter = Playereins.getOneObjectAtOffset( 0 , 30 , Platform. class ); return unter != null ; } public void jumpP1() { vSpeed = -jumpHeight; fallP1(); } public void fallP1() { Player1 Playereins= getWorld().getObjects(Player1. class ).get( 0 ); Playereins.setLocation( Playereins.getX(), Playereins.getY() + vSpeed); vSpeed = vSpeed + acceleration; } } |