I am not sure what to put in the highscore class
public class Scoreboard extends Actor
{
int score = 0;
/**
* Act - do whatever the Scoreboard wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
setImage(new GreenfootImage("Score: " + score,24,Color.RED,Color.BLACK));
}
public void addscore()
{
score++;
}
}
public class highscore extends Scoreboard
{
int highscore = 0;
public void act()
{
setImage(new GreenfootImage("High Score: " + score,20,Color.RED,Color.BLACK));
if(score > highscore)
{
}
}
}public class MyWorld extends World
{
Scoreboard scoreboard = new Scoreboard();
highscore highscore = new highscore();
public MyWorld()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(600, 400, 1, false);
prepare();
}
public void act()
{
Switchscreen();
if(Greenfoot.getRandomNumber(20)<1)
{
addMeteor();
}
}
public Scoreboard getScoreboard()
{
return scoreboard;
}
public highscore gethighscore()
{
return highscore;
}
public void addMeteor()
{
addObject(new Meteors(),getWidth()-1,Greenfoot.getRandomNumber(getHeight()));
}
private void prepare()
{
Rocket Rocket = new Rocket();
addObject(Rocket,100,200);
Rocket.setLocation(70,200);
addObject(scoreboard,55,380);
addObject(highscore,525,25);
}
public void Switchscreen()
{
boolean noRockets = getObjects(Rocket.class).isEmpty();
if (noRockets == true)
{
Greenfoot.setWorld(new Playagain());
}
}
}import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
public class Meteors extends Obstacles
{
public void act()
{
move();
Hancur();
remove();
}
public void Hancur()
{
Actor lasars = getOneIntersectingObject(Lasars.class);
if(lasars != null)
{
World MyWorld = getWorld();
MyWorld myWorld = (MyWorld)MyWorld;
Scoreboard scoreboard = myWorld.getScoreboard();
scoreboard.addscore();
getWorld().removeObject(lasars);
for(int i=0;i<10;i++)
{
int posx=-20+Greenfoot.getRandomNumber(40);
int posy=-20+Greenfoot.getRandomNumber(40);
getWorld().addObject(new Animate(getImage()),getX()+posx,getY()+posy);
}
getWorld().addObject(new Explosion(),getX(),getY());
toRemove=true;
}
}
}
