How to make my collision mechanism better....
Its working but sometimes the actor passes through the blocks
public void stone() { boolean upKeyDown; Actor Stone=getOneIntersectingObject(Stone.class); ); if(Greenfoot.isKeyDown("w") && Stone !=null) { speed=0; } if(upKeyDown != Greenfoot.isKeyDown("w") && Stone !=null) { move(-15); }