Roshan123 wrote...
Do i need to make another world// global private String key; private int timer; // in act if (key != null) { if (++timer == 100) { switch ("1234".indexOf(key)) { case 1: Greenfoot.setWorld(new MyWorld()); break; case 2: Greenfoot.setWorld(new Help(this)); break; case 3: Greenfoot.setWorld(new Game(true)); break; case 4: Greenfoot.setWorld(new Game(false)); break; } } return; } key = Greenfoot.getKey(); if (key != null && "1234".indexOf(key) < 0) key = null;