public class EnemyBullet extends Enemy
{
int MOVE_VAL = 4;
int BULL_SIZE = 25;
// // This is the constructor of the EnemyBullet
public EnemyBullet()
{
getImage().scale(BULL_SIZE, BULL_SIZE);
}
/**
* Act - do whatever the EnemyBullet wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
// This makes the bullet move
setLocation(getX(), getY() + MOVE_VAL);
// this determines whether the bullet hits the enemy and removes it
Mizuki m = (Mizuki) getOneIntersectingObject(Mizuki.class);
Bunker b = (Bunker) getOneIntersectingObject(Bunker.class);
if (m != null)
{
// Decrease Mizuki's life count by 1
m.lives--;
getWorld().removeObjects(getWorld().getObjects(MizukiLife.class));
// Redraw Mizuki's ships
for (int x = 0; x < m.lives; x++)
{
getWorld().addObject(new MizukiLife(),44 + 80*x,909);
}
// Removes Mizuki and goes to the lose screen if out of lives
if (m.lives == 0)
{
getWorld().removeObject(m);
Greenfoot.setWorld(new SinglePlayerLose());
}
// Remove the enemy bullet
getWorld().removeObject(this);
}
// this determines if the bullet hit a bunker
else if (b != null)
{
getWorld().removeObject(b);
getWorld().removeObject(this);
}
// this makes the bullet disappear once it reaches the border
else if (getY() > 940)
{
getWorld().removeObject(this);
}
}
}Hi! extremely new to programming I'm completing a school project and I'm trying to get the current enemy bullet class that I used in the single player mode, to also affect the lives of Miyano, the second player. How would I do this? Both controllable actors would be on at the same time. I also want to make it go to a different ending screen, but the enemies will still be the same

