I'm working on a project that requires an event to happen after all the enemies are killed. Can anyone help me please?
public void Killed_Enemies()
{
Greenfoot.playSound("yipee.wav");
if (Killed_Enemies == 3) {
}
} public void Killed_Enemies()
{
Greenfoot.playSound("yipee.wav");
if (Killed_Enemies == 3) {
}
} public void Killed_Enemies()
{
Greenfoot.playSound("yipee.wav");
if (Killed_Enemies == 3) {
}
} public void Killed_Enemies()
{
Greenfoot.playSound("yipee.wav");
if (Killed_Enemies == 3){
} public void Killed_Enemies()
{
Greenfoot.playSound("yipee.wav");
if (Killed_Enemies == 3){
}public void act()
{
if (getObjects(Enemies.class).size() == 0) { }
// or
if (getObjects(Enemies.class).isEmpty()) {}
}public void act()
{
if (getObjects(Enemies.class).size() == 0) { }
// or
if (getObjects(Enemies.class).isEmpty()) {}
}