I want to check if there's still an existing actor before running another method


1 | if (someActor.getWorld() != null ) |
1 | if ( ! getWorld().getObjects(SomeActor. class ).isEmpty()) |
1 | if (someActor.getWorld() != null ) |
1 | if ( ! getWorld().getObjects(SomeActor. class ).isEmpty()) |
1 2 3 4 5 | public void exist(){ if ( ! getWorld().getObjects(runner. class ).isEmpty()){ getWall(); } } |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 | public class runner extends Actor { int health = 5 ; public void exist(){ if ( ! getWorld().getObjects(runner. class ).isEmpty()){ getWall(); } } public void act() { exist(); health(); kill(); if (getWall() == false ) { move( 5 ); } else { int turn = Greenfoot.getRandomNumber( 3 ); if (turn == 0 ) { turn( 90 ); } else if (turn == 1 ){ turn(- 90 ); } else if (turn == 2 ){ turn( 180 ); } else if (turn == 3 ){ turn(- 180 ); } } private boolean getWall(){ { GreenfootImage myImage = getImage(); int distance = myImage.getWidth()/ 2 ; int xOffset = ( int )Math.ceil(distanceToFront*Math.cos(Math.toRadians(getRotation()))); int yOffset = ( int )Math.ceil(distanceToFront*Math.sin(Math.toRadians(getRotation()))); Actor wall = getOneObjectAtOffset(xOffset, yOffset, wall. class ); return (wall != null ); } } public void health(){ Actor shot = getOneIntersectingObject(bullet. class ); if (bullet != null ) { health = health - 1 ; } } public void kill(){ if (health == 0 ){ getWorld().removeObject( this ); } } } |
1 | if (getWorld() == null ) return ; |