i want the Lobster recreating again in same position after the Bango class was died/lifes-1. how to do it?
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Bango here. * * @author (your name) * @version (a version number or a date) */ public class Bango extends Actor { /** * Act - do whatever the Bango wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ private int lifes = 3; private int hp; private int timerhealthbar; private HealthBar healthbar = new HealthBar(); public void act() { getWorld().addObject(healthbar, getX(), getY()); healthbar.setLocation(getX(), getY()); checkLobster(); checkCrocodile(); movement(); getWorld().showText("Life: "+lifes, 50,20); } public void movement(){ if(Greenfoot.isKeyDown("up")){ setRotation(270); move(2); } if(Greenfoot.isKeyDown("Down")){ setRotation(90); move(2); } if(Greenfoot.isKeyDown("Left")){ setRotation(180); move(2); } if(Greenfoot.isKeyDown("Right")){ setRotation(0); move(2); } } public void testEndGame(){ if(lifes <= 0){ Greenfoot.stop(); } } public void resetPosition(){ this.setLocation(48,60); healthbar.setLocation(getX(), getY()); this.hp=0; healthbar.drawBar(hp); } public void removeLife(){ lifes--; testEndGame(); resetPosition(); } public void checkLobster(){ if(isTouching(Lobster.class)){ removeTouching(Lobster.class); } } public void checkCrocodile(){ if(isTouching(Crocodile.class)){ hp++; healthbar.drawBar(hp); if(hp == 100){ removeLife(); hp = 0; } } } }
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class MyWorld here. * * @author (your name) * @version (a version number or a date) */ public class MyWorld extends World { /** * Constructor for objects of class MyWorld. * */ public MyWorld() { // Create a new world with 600x400 cells with a cell size of 1x1 pixels. super(600, 400, 1); prepare(); } /** * Prepare the world for the start of the program. * That is: create the initial objects and add them to the world. */ private void prepare() { Lobster lobster = new Lobster(); addObject(lobster,294,244); Bango bango = new Bango(); addObject(bango,145,156); Crocodile crocodile = new Crocodile(); addObject(crocodile,399,123); } }