i want to know if i can execute a command if a counter is at a certain amount.
this is my code for the counter (in a different class)
private void KILL() { if(isTouching(human1.class)) { if (getWorld() instanceof MyWorld) { removeTouching(human1.class); bumpCounter(1); Greenfoot.playSound ("scream1.1.mp3"); if(counter == 0) { Greenfoot.setWorld (level3.class); } } if (getWorld() instanceof level2) { removeTouching(human1.class); bumpCounter(1); Greenfoot.playSound ("scream1.1.mp3"); } if (getWorld() instanceof level3) { removeTouching(human1.class); bumpCounter(1); Greenfoot.playSound ("scream1.1.mp3"); } } } private void bumpCounter(int amount) { if (getWorld() instanceof level2) { level2 world; world = (level2)getWorld(); Counter counter; counter = (Counter)world.getObjects(Counter.class).get(0); counter.add(amount); } if (getWorld() instanceof MyWorld) { MyWorld world; world = (MyWorld)getWorld(); Counter counter; counter = (Counter)world.getObjects(Counter.class).get(0); counter.add(amount); } if (getWorld() instanceof level3) { level3 world; world = (level3)getWorld(); Counter counter; counter = (Counter)world.getObjects(Counter.class).get(0); counter.add(amount); } }