I have got 3 classes:
In C++ a mesh for a cube was created like this:
How can I initialize all the different triangles and vec3d's in java?
//class1 public class vec3d { float x, y, z; } //class2 public class triangle { vec3d[] p = new vec3d[3]; } //class3 import java.util.Vector; public class mesh { Vector<triangle> tris; }
mesh meshCube; meshCube.tris = { {0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f}, //and so on... };