I have got 3 classes:
In C++ a mesh for a cube was created like this:
How can I initialize all the different triangles and vec3d's in java?
//class1
public class vec3d
{
float x, y, z;
}
//class2
public class triangle
{
vec3d[] p = new vec3d[3];
}
//class3
import java.util.Vector;
public class mesh
{
Vector<triangle> tris;
}mesh meshCube;
meshCube.tris = {
{0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f},
{0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f}, //and so on...
};
