this is my code
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class ArraySelection here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class ArraySelection extends Actor
{
/**
* Act - do whatever the ArraySelection wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
static int Color=0;
public ArraySelection()
{
/*
int array = new int; // array for the choices to be made randomly
// add random values and shuffle
for (int i=0; i<array.length; i++, array = 9)
// fill array
{
java.util.Collections.shuffle(java.util.Arrays.asList(array));
if(array==0)
{
Objective objective = new Objective();
getWorld().addObject(objective,1164,114);
}
if(array==1)
{
Objective objective2 = new Objective();
getWorld().addObject(objective2,296,432);
}
if(array==2)
{
Objective objective1 = new Objective();
getWorld().addObject(objective1,282,774);
}
if(array==3)
{
Objective objective3 = new Objective();
getWorld().addObject(objective3,805,52);
}
if(array==4)
{
Objective objective4 = new Objective();
getWorld().addObject(objective4,130,89);
}
if(array==5)
{
Objective objective5 = new Objective();
getWorld().addObject(objective5,233,230);}
if(array==6)
{
Objective objective7 = new Objective();
getWorld().addObject(objective7,489,606);}
if(array==7)
{
Objective objective8 = new Objective();
getWorld().addObject(objective8,751,672);}
if(array==8)
{
Objective objective9 = new Objective();
getWorld().addObject(objective9,760,295);}
if(array==9)
{
Objective objective10 = new Objective();
getWorld().addObject(objective10,1119,458);
objective10.setLocation(1066,362);
}
}
}
}

