public void act()
{
//get a randint and compare to var with value 20
if(Greenfoot.getRandomNumber(1500) < FallingActorSpawnRate)
{
//get another randint 0-3 spawn actor depending on value
switch(Greenfoot.getRandomNumber(3))
{
case 1:
//the parameters passed here are seen as variables not classes
//these classes are subclasses of FallingActors which is a subclass of actor
spawnActor(Distractions);
case 2:
spawnActor(Hints);
case 3:
spawnActor(Questions);
default:
break;
}
}
}
//take class as a parameter
public void spawnActor(Class c)
{
//errors are where ever c is written as it doesnt see it as a parameter
//instead it treats it as a normal class
//create new actor
c newActor = new c();
c.setSpeed(FallingActorSpeed);
addObject(c, Greenfoot.getRandomNumber(getWidth()-20)+10, -30);
}
