Here is the P1 button
Here is the P2 button
Here is the menu
Here is the InfoStore
Here is the level 1 code
And here is the level base code (Where level1 gets the methods)
Please help thanks!
public class P1but extends Actor{ private GreenfootImage P1img; public InfoStore y; public P1but(){ P1img = new GreenfootImage("P1Button.png"); P1img.scale(240, 80); setImage(P1img); } /** * Act - do whatever the P1but wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act(){ if(Greenfoot.mouseClicked(this)){ Level1 t = new Level1(); Greenfoot.setWorld(t); InfoStore.setPnum(1); } } }
public class P2but extends Actor{ private GreenfootImage P2img; public InfoStore y; public P2but(){ P2img = new GreenfootImage("P2Button.png"); P2img.scale(240,80); setImage(P2img); } /** * Act - do whatever the P2but wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act(){ if(Greenfoot.mouseClicked(this)){ Level1 e = new Level1(); Greenfoot.setWorld(e); InfoStore.setPnum(2); } } }
public class Menu2 extends World{ private GreenfootImage BG; /** * Constructor for objects of class Menu2. * */ public Menu2(){ super(960, 720, 1); BG = new GreenfootImage("MenuFile.png"); BG.scale(getWidth(), getHeight()); setBackground(BG); addObject(new P1but(),480,400); addObject(new P2but(),480, 525); } }
public class InfoStore{ private static int Pnum; private static int LvlNum; /** * Constructor for objects of class InfoStore */ public InfoStore(){ Pnum = 0; LvlNum = 0; } public static int getPnum(){ return Pnum; } public static void setPnum(int newPnum){ Pnum = newPnum; } public static int getLvlNum(){ return LvlNum; } public void setLvlNum(int newLvlNum){ LvlNum = newLvlNum; } public void act(){ } }
public class Level1 extends LevelBase { /** * Constructor for objects of class Level1. * */ public Level1(){ setBG(); spawnObj(); spawnPlyrs(); } public void act() { } }
public class LevelBase extends World { protected GreenfootImage img; /** * Constructor for objects of class LevelBase. * */ public LevelBase() { super(960, 720, 1); } public void setBG(){ img = new GreenfootImage("LevelBG1.png"); img.scale(getWidth(), getHeight()); setBackground(img); } public void spawnPlyrs(){ if(InfoStore.getPnum()==1){ addObject(new Player1(), 107, 625); return; } if(InfoStore.getPnum()==2){ addObject(new Player1(),100, 625); addObject(new Player2(),110, 625); } } public void spawnObj(){ addObject(new SpawnArea(),107, 625); } }