Worked great here's an arrow class
Green arrow:
arrow1.png: green
arrow2.png: yellow
arrow3.png: red
arrow4.png: purple
arrow5.png: blue
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Greenarrow here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Greenarrow extends Actor
{
/**
* Act - do whatever the Greenarrow wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
// Add your action code here.
}
}
