private void difficultyRising()
{
int numOfBombsRefB = ((MyWorld)getWorld()).getABucket().getNumOfBombs();
GreenfootSound newDifficultySound = new GreenfootSound ("newlevel.wav");
if (numOfBombsRefB == 25) // Mediuim
{
bomberSpeed = (int)Math.signum(bomberSpeed)*(3+numOfBombsRefB/25);
bombSpawnTimer = (int)Math.signum(bombSpawnTimer)*(4+numOfBombsRefB/25);
//newDifficultySound.play();
}
if (numOfBombsRefB == 50) // Hard
{
bomberSpeed = (int)Math.signum(bomberSpeed)*(4+numOfBombsRefB/25);
bombSpawnTimer = (int)Math.signum(bombSpawnTimer)*(4+numOfBombsRefB/25);
//newDifficultySound.play();
}
if (numOfBombsRefB == 75) // Very Hard
{
bombSpawnTimer = (int)Math.signum(bombSpawnTimer)*(4+numOfBombsRefB/25);
//newDifficultySound.play();
}
}bombSpawnTimer = (int)Math.signum(bombSpawnTimer)*(4+numOfBombsRefB/25);
