Is it a good idea to use Swing Timer? Does it affect the performance if I use it repeatedly?I use a swing timer like this:
Should I stick with the common way ? :
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 | public void act() { switch (act) { case 1 : if (prepare) { //some code here prepare= false ; timer_act.setInitialDelay( 250 ); timer_act.start(); } else timer_act.start(); break ; //some code here } //some code here } ActionListener wait= new ActionListener() { public void actionPerformed(ActionEvent evt) { act*=- 1 ; prepare= true ; } }; Timer wait_ = new Timer( 1000 ,wait); ActionListener wave1= new ActionListener() { public void actionPerformed(ActionEvent evt) { wave(); } }; Timer timer_act = new Timer( 1000 ,wave1); private void wave() { switch (act) { case 1 : //some code here enemy_number++; if (enemy_number> 15 ) {wait_.setInitialDelay( 3000 );wait_.start();act=- 2 ;enemy_number= 0 ;timer_act.stop();} break ; //some code here } } |
1 2 3 4 5 | timer = (timer + 1 )% 100 ; if (timer== 0 ) { //some code here; } |