Unlimited wrote...
are there other ways to work around the problem with the plattforms? As you could probably asume im trying to create a game like megaman x or gunvolt.

/** * This will return an object at offset (x,y) if its image is colored at the offset */ public Actor getAnObjectAtOffset(int x, int y, Class clss){ GreenfootImage img=getImage(); Actor actor = getOneObjectAtOffset(x,y,clss); if(actor!=null) { int imgx=getX()+x-(actor.getX()-actor.getImage().getWidth()/2); int imgy=getY()+y-(actor.getY()-actor.getImage().getHeight()/2); if (actor.getImage().getColorAt(imgx,imgy).getAlpha()<=0)actor=null; } return actor; }
public void horizontalMovement() { int dir = 0; if (Greenfoot.isKeyDown("left")) dir--; if (Greenfoot.isKeyDown("right")) dir++;
setLocation(getX()+xSpeed*dir); // collision Actor.actor = getOneIntersectingObject(Actor.class); if (actor != null) setLocation(actor.getX()-dir*(actor.getImage().getWidth()+getImage().getWidth())/2); // image if (dir == -1 && animSet != leftAnim) setAnim(leftAnim, 6); else if (dir == 0 && animSet != standAnim) setAnim(standAnim, 2); else if (dir == 1 && animSet != rightAnim) setAnim(rightAnim, 6); }