I understand the different ways of standard movement in Greenfoot. To make your actor change its x-axis location, use the move() method. To make your actor change its y-axis location, use the setLocation() method. However, how do I make my actor move forward when it's facing different rotations? For example, a rocket moves forward and up when it's pointing up. It also moves forward when it's rotated to the side but this time forward is to the left or right and parallel to the ground. How do I do this same principle for my actor in Greenfoot?

