Hi! So, I'm working on a psuedo 3d game where you have to fly through balloons, but I'm having trouble getting the plane to only pop the balloon once the balloons scale method reaches a certain point.
Any suggestions?
public void popBalloon()
{
if (isTouching(redBalloon.class) && redBalloon.class.scale(.5))
{
removeTouching(redBalloon.class);
}
}
