Hi,
I was wondering if there was a better way to scale images in Greenfoot that isn't based on a Variable created around the image i.e.
(Right now I'm using an Array to load these images and animate Actors so I hope you can see why using the code above would be a pain)
Thanks in Advance.
Extra Question: Is there a way to scale the size of Greenfoot as a whole seeing as it has terrible size management and only allows you to build a program based around pixels and not a whole texture?
1 2 3 | GreenfootImage image = getImage(); image.scale( 30 , 30 ); setImage(image); |