Need help with spawning enemies, how can i do this....i want the enemies to spawn in a certain location after one has been shot....possibly spawn in the upper part but i don't want them to all spawn in the same location, what code should i write


1 2 3 | int x = xMinimum+Greenfoot.getRandomNumber( /** xRange */ ); int y = yMinimum+Greenfoot.getRandomNumber( /** yRange */ ); setLocation(x, y); |
1 2 3 | int x = xMinimum+Greenfoot.getRandomNumber( /** xRange */ ); int y = yMinimum+Greenfoot.getRandomNumber( /** yRange */ ); setLocation(x, y); |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 | import greenfoot.*; public class Fireball extends Player { private int direction, speed; public Fireball( int dir) { direction = 270 ; speed = 7 ; } public void act() { setRotation(direction); move(speed); disappear(); } public void disappear() { Actor BugEnemy; BugEnemy = getOneObjectAtOffset( 0 , 0 , BugEnemy. class ); Actor InsectEnemy; InsectEnemy = getOneObjectAtOffset( 0 , 0 , InsectEnemy. class ); Actor Bee; Bee = getOneObjectAtOffset( 0 , 0 , Bee. class ); Actor DarkPower; DarkPower = getOneObjectAtOffset( 0 , 0 , DarkPower. class ); if (BugEnemy != null ) { World world; world = getWorld(); world.removeObject(BugEnemy); MyGame mygame = (MyGame)world; Counter counter = mygame.getCounter(); counter.addScore(); world.removeObject( this ); int x = 200 +Greenfoot.getRandomNumber( 500 ); int y = 200 +Greenfoot.getRandomNumber( 500 ); setLocation(x, y); return ; } if (InsectEnemy != null ) { World world; world = getWorld(); world.removeObject(InsectEnemy); MyGame mygame = (MyGame)world; Counter counter = mygame.getCounter(); counter.addScore(); world.removeObject( this ); return ; } if (Bee != null ) { World world; world = getWorld(); world.removeObject(Bee); MyGame mygame = (MyGame)world; Counter counter = mygame.getCounter(); counter.addScore(); world.removeObject( this ); return ; } if (DarkPower != null ) { World world; world = getWorld(); world.removeObject(DarkPower); world.removeObject( this ); return ; } else { if (atWorldEdge()) { getWorld().removeObject( this ); return ; } } } } |
1 | BugEnemy.setLocation(x, y); |
1 | BugEnemy.setLocation(x, y); |
1 2 | int x = Greenfoot.getRandomNumber(getWidth()); int y = Greenfoot.getRandomNumber( 400 ); |
1 2 | x = minX+random(maxX-minX); y = minY+random(maxY-minY); |
1 2 3 | int y = 100 +Greenfoot.getRandomNumber( 300 ); // in pseudo-code y = 100 +random( 400 - 100 ); |
1 2 | int x = Greenfoot.getRandomNumber(getWidth()); int y = Greenfoot.getRandomNumber( 400 ); |
1 2 | x = minX+random(maxX-minX); y = minY+random(maxY-minY); |
1 2 3 | int y = 100 +Greenfoot.getRandomNumber( 300 ); // in pseudo-code y = 100 +random( 400 - 100 ); |
1 2 | int x = minX+Greenfoot.getRandomNumber(maxX-minX); int y = minY+Greenfoot.getRandomNumber(maxY-minY); |
1 2 | int x = minX+Greenfoot.getRandomNumber(maxX-minX); int y = minY+Greenfoot.getRandomNumber(maxY-minY); |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 | import greenfoot.*; public class Fireball extends Player { private int direction, speed; public Fireball( int dir) { direction = 270 ; speed = 7 ; } public void act() { setRotation(direction); move(speed); disappear(); } public void disappear() { Actor BugEnemy; BugEnemy = getOneObjectAtOffset( 0 , 0 , BugEnemy. class ); Actor InsectEnemy; InsectEnemy = getOneObjectAtOffset( 0 , 0 , InsectEnemy. class ); Actor Bee; Bee = getOneObjectAtOffset( 0 , 0 , Bee. class ); Actor DarkPower; DarkPower = getOneObjectAtOffset( 0 , 0 , DarkPower. class ); if (BugEnemy != null ) { World world; world = getWorld(); world.removeObject(BugEnemy); MyGame mygame = (MyGame)world; Counter counter = mygame.getCounter(); counter.addScore(); world.removeObject( this ); int x = 100 +Greenfoot.getRandomNumber( 500 ); int y = 100 +Greenfoot.getRandomNumber( 500 ); BugEnemy.setLocation(x, y); return ; } if (InsectEnemy != null ) { World world; world = getWorld(); world.removeObject(InsectEnemy); MyGame mygame = (MyGame)world; Counter counter = mygame.getCounter(); counter.addScore(); world.removeObject( this ); return ; } if (Bee != null ) { World world; world = getWorld(); world.removeObject(Bee); MyGame mygame = (MyGame)world; Counter counter = mygame.getCounter(); counter.addScore(); world.removeObject( this ); return ; } if (DarkPower != null ) { World world; world = getWorld(); world.removeObject(DarkPower); world.removeObject( this ); return ; } else { if (atWorldEdge()) { getWorld().removeObject( this ); return ; } } } } |