whenever i fire my bullet the bullettimer goes to ten (as planned) but then goes to 9 and just stops. Any ideas about what is wrong and where could i fix it?
public void fire()
{
getWorld().addObject( new bullet(), getX(), getY());
bullettimer = bullettimer + 10;
if (bullettimer > 0)
{
bullettimer = bullettimer - 1;
}
getWorld().showText(Integer.toString(bullettimer), 10, 10);
}
