Hello,
My game is a platformer in which a Robot must collect Fuel to power his rocket. The first level is where the Robot travels up a building on platforms to reach the top, where the Rocketship pad is. Along the way, he collects Fuel. My counter successfully records this. However, it doesn't record the counter value over different worlds, as my world changes when the Robot hits the top edge . Is there any way to pass over the counter value?
Here's a link to the actual scenario. There's too much code to paste down here.
Also, I think there's some stuff I could probably do quicker and faster, without the bulky lengths of code, and if you could suggest some small solutions to these too, that would be great. Thanks!

