I have been trying to create an image of a spinning coin for quite some time now. it doesn't say that there is any error in the code and I have looked around online but can't see any problems with the code.
the code looks like:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 | import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class MoneyBag here. * * @author (your name) * @version (a version number or a date) */ public class MoneyBag extends money { private GreenfootImage image1 = new GreenfootImage ( "coin1.png" ); private GreenfootImage image2 = new GreenfootImage ( "coin2.png" ); private GreenfootImage image3 = new GreenfootImage ( "coin3.png" ); private GreenfootImage image4 = new GreenfootImage ( "coin4.png" ); private GreenfootImage image5 = new GreenfootImage ( "coin5.png" ); private GreenfootImage image6 = new GreenfootImage ( "coin6.png" ); private GreenfootImage image7 = new GreenfootImage ( "coin7.png" ); private GreenfootImage image8 = new GreenfootImage ( "coin8.png" ); private GreenfootImage image9 = new GreenfootImage ( "coin9.png" ); private GreenfootImage image10 = new GreenfootImage ( "coin10.png" ); /** * Act - do whatever the MoneyBag wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { } public void animate() { if ( getImage().equals(image1)) { setImage (image2); } if ( getImage().equals(image2)) { setImage (image3); } if ( getImage().equals(image3)) { setImage (image4); } if ( getImage().equals(image4)) { setImage (image5); } if ( getImage().equals(image5)) { setImage (image6); } if ( getImage().equals(image6)) { setImage (image7); } if ( getImage().equals(image7)) { setImage (image8); } if ( getImage().equals(image8)) { setImage (image9); } if ( getImage().equals(image9)) { setImage (image10); } else { setImage (image1); } } } |