I'm trying to change the actor's image while jumping when the moving images are facing the left side (fr0m, fr1m...fr6m, m stands for mirror)
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 | import greenfoot.*; public class Mario extends Actor { private int speed = 6 ; private int vSpeed = 0 ; private int acceleration = 2 ; private int jumpStrength = 25 ; public int armour = 3 ; private int frame = 0 ; private int attFrame = 0 ; private int animationCounter = 0 ; private GreenfootImage fr0 = new GreenfootImage( "Mario_fr0.png" ); private GreenfootImage fr1 = new GreenfootImage( "Mario_fr1.png" ); private GreenfootImage fr2 = new GreenfootImage( "Mario_fr2.png" ); private GreenfootImage fr3 = new GreenfootImage( "Mario_fr3.png" ); private GreenfootImage fr4 = new GreenfootImage( "Mario_fr4.png" ); private GreenfootImage fr5 = new GreenfootImage( "Mario_fr5.png" ); private GreenfootImage fr6 = new GreenfootImage( "Mario_fr6.png" ); private GreenfootImage fr0m = new GreenfootImage( "Mario_fr0m.png" ); private GreenfootImage fr1m = new GreenfootImage( "Mario_fr1m.png" ); private GreenfootImage fr2m = new GreenfootImage( "Mario_fr2m.png" ); private GreenfootImage fr3m = new GreenfootImage( "Mario_fr3m.png" ); private GreenfootImage fr4m = new GreenfootImage( "Mario_fr4m.png" ); private GreenfootImage fr5m = new GreenfootImage( "Mario_fr5m.png" ); private GreenfootImage fr6m = new GreenfootImage( "Mario_fr6m.png" ); private GreenfootImage att_fr0m = new GreenfootImage( "Mario_att_fr0m.png" ); private GreenfootImage att_fr1m = new GreenfootImage( "Mario_att_fr1m.png" ); private GreenfootImage att_fr2m = new GreenfootImage( "Mario_att_fr2m.png" ); private GreenfootImage att_fr0 = new GreenfootImage( "Mario_att_fr0.png" ); private GreenfootImage att_fr1 = new GreenfootImage( "Mario_att_fr1.png" ); private GreenfootImage att_fr2 = new GreenfootImage( "Mario_att_fr2.png" ); public void act() { if (! getWorld().getObjects(GameOver. class ).isEmpty()) { return ; } checkKeys(); attack(); checkFall(); hitGoomba(); hitCastle_l1(); hitCastle_l2(); checkArmour(); animationCounter ++; jumpAnimation(); } private void checkKeys() { if (Greenfoot.isKeyDown( "left" )) { moveLeft(); } if (Greenfoot.isKeyDown( "right" )) { moveRight(); } if (Greenfoot.isKeyDown( "up" )) { jump(); } } public void checkFall() { if (onGround() && vSpeed != -jumpStrength) { vSpeed= 0 ; } else { setImage( "Mario_fr0.png" ); fall(); } } public boolean onGround() { Actor under = getOneObjectAtOffset ( 0 , getImage().getHeight()/ 2 , Ground. class ); return under != null ; } public void fall() { setLocation ( getX(), getY() + vSpeed); vSpeed = vSpeed + acceleration; } public void jump() { if (onGround()) { vSpeed = - jumpStrength; } } public void jumpAnimation() { if ((getImage().equals(fr0m) || getImage().equals(fr1m) || getImage().equals(fr2m) || getImage().equals(fr3m) || getImage().equals(fr4m) || getImage().equals(fr5m) || getImage().equals(fr6m)) && Greenfoot.isKeyDown( "up" ) ) { setImage(fr2m); } } public void moveRight() { setLocation ( getX() + speed, getY()); if (animationCounter % 4 == 0 ) { animateRight(); } } public void animateRight() { if (frame == 0 ) { setImage(fr0); } else if (frame == 1 ) { setImage(fr1); } else if (frame == 2 ) { setImage(fr2); } else if (frame == 3 ) { setImage(fr3); } else if (frame == 4 ) { setImage(fr4); } else if (frame == 5 ) { setImage(fr5); } else if (frame == 6 ) { setImage(fr6); frame = 1 ; return ; } frame++; } public void moveLeft() { setLocation ( getX() - speed, getY()); if (animationCounter % 4 == 0 ) { animateLeft(); } } public void animateLeft() { if (frame == 0 ) { setImage(fr0m); } else if (frame == 1 ) { setImage(fr1m); } else if (frame == 2 ) { setImage(fr2m); } else if (frame == 3 ) { setImage(fr3m); } else if (frame == 4 ) { setImage(fr4m); } else if (frame == 5 ) { setImage(fr5m); } else if (frame == 6 ) { setImage(fr6m); frame = 1 ; return ; } frame++; } public void attack() { if (Greenfoot.isKeyDown( "space" )) { if (animationCounter % 4 == 0 ) { animateAttack(); } } } public void animateAttack() { if (attFrame == 0 ) { setImage(att_fr0); } else if (attFrame == 1 ) { setImage(att_fr1); getWorld().addObject( new Sphere_right(), getX() + 6 , getY()- 50 ); } else if (attFrame == 2 ) { setImage(att_fr2); attFrame = 0 ; return ; } attFrame++; } public void checkArmour() { Actor sphere = getOneIntersectingObject(Sphere_left. class ); if (sphere != null ) { armour = armour - 1 ; ((Health_Bar) getWorld().getObjects(Health_Bar. class ).get( 0 )).updateImage(armour); getWorld().removeObject(sphere); } if (armour == 0 ) { getImage().setTransparency( 0 ); World world = new Game_Over_Lose(); Greenfoot.setWorld(world); } } public void hitGoomba() { Actor goomba = getOneIntersectingObject(Goomba. class ); if (goomba != null ) { armour = armour - 1 ; getWorld().removeObject(goomba); ((Health_Bar) getWorld().getObjects(Health_Bar. class ).get( 0 )).updateImage(armour); } } public void hitCastle_l1() { Actor castle = getOneIntersectingObject(Castle. class ); if (castle != null ) { World world = new Level_2(); Mario mario2 = (Mario)world.getObjects(Mario. class ).get( 0 ); mario2.armour = this .armour; Greenfoot.setWorld(world); ((Health_Bar)world.getObjects(Health_Bar. class ).get( 0 )).updateImage(armour); } } public void hitCastle_l2() { Actor castle = getOneIntersectingObject(Castle_l2. class ); if (castle != null ) { World world = new Final_level(); Mario mario3 = (Mario)world.getObjects(Mario. class ).get( 0 ); mario3.armour = this .armour; Greenfoot.setWorld(world); ((Health_Bar)world.getObjects(Health_Bar. class ).get( 0 )).updateImage(armour); } } } |