Is there an easy way I can instantiate a worldTile object by utilising a string such as their x/y coordinates (Creating a worldTile instance with a name like ter_12_142 would make things a lot easier for me)?
Or is there a simpler method to go about this?
Here's code for placing tiles in the world;
private void tilePlacement() {
for (int y = 1; y < rows - 1; y++) {
for (int x = 2; x < cols - (cols / 4); x++) {
int w = (getColor(noise[x][y][0]));
int isAForest = (isForest(noise[x][y][1]));
addObject(new worldTile(w, isAForest), x * scl, y * scl);
}
}
}

