I have a problem with a game I want to make. I dont want to insert every single coordinate of every single texture/block.
I would really appreciate help. thanks
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 | addObject( new Block_solid(), 15 , 786 ); addObject( new Block_solid(), 45 , 786 ); addObject( new Block_solid(), 75 , 786 ); addObject( new Block_solid(), 105 , 786 ); addObject( new Block_solid(), 135 , 786 ); addObject( new Block_solid(), 165 , 786 ); addObject( new Block_solid(), 195 , 786 ); addObject( new Block_solid(), 225 , 786 ); addObject( new Block_solid(), 255 , 786 ); addObject( new Block_solid(), 285 , 786 ); addObject( new Block_solid(), 315 , 786 ); addObject( new Block_solid(), 345 , 786 ); addObject( new Block_solid(), 375 , 786 ); addObject( new Block_solid(), 405 , 786 ); addObject( new Block_solid(), 435 , 786 ); addObject( new Block_solid(), 465 , 786 ); addObject( new Block_solid(), 495 , 786 ); addObject( new Block_solid(), 525 , 786 ); addObject( new Block_solid(), 555 , 786 ); addObject( new Block_solid(), 585 , 786 ); addObject( new Block_solid(), 615 , 786 ); addObject( new Block_solid(), 645 , 786 ); addObject( new Block_solid(), 675 , 786 ); addObject( new Block_solid(), 705 , 786 ); addObject( new Block_solid(), 735 , 786 ); addObject( new Block_solid(), 765 , 786 ); addObject( new Block_solid(), 795 , 786 ); addObject( new Block_solid(), 825 , 786 ); addObject( new Block_solid(), 855 , 786 ); addObject( new Block_solid(), 885 , 786 ); addObject( new Block_solid(), 915 , 786 ); addObject( new Block_solid(), 945 , 786 ); addObject( new Block_solid(), 975 , 786 ); addObject( new Block_solid(), 1005 , 786 ); addObject( new Block_solid(), 1035 , 786 ); addObject( new Block_solid(), 1065 , 786 ); addObject( new Block_solid(), 1095 , 786 ); addObject( new Block_solid(), 1125 , 786 ); addObject( new Block_solid(), 1155 , 786 ); addObject( new Block_solid(), 1185 , 786 ); |