public void getGoon()
{
World w = getWorld();
List<ship> n = w.getObjects(ship.class);
ListIterator<ship> s = n.listIterator();
if(!s.hasNext())
{
return;
}
List<Goon> goons = w.getObjects(Goon.class);
ListIterator<Goon> itr = goons.listIterator();
if(!itr.hasNext())
{
return;
}
ship shipu = s.next();
int gArrX[] = new int[goons.size()];
int gArrY[] = new int[goons.size()];
int rX[] = new int[goons.size()];
int rY[] = new int[goons.size()];
int hyp[] = new int[goons.size()];
int lowest = hyp[0];
//int X;
//int Y;
for(int i = 0; i < gArrX.length; i++)
{
Goon enemy = itr.next();
int ex = enemy.getX();
gArrX[i] = ex;
rX[i] = ex;
int ey = enemy.getY();
gArrY[i] = ey;
rY[i] = ey;
int sx = shipu.getX();
int sy = shipu.getY();
for(int xy = 0; xy < hyp.length; xy++)
{
hyp[xy] = (int)(Math.sqrt((gArrX[i]-sx)^2 + (gArrY[i]-sy)^2));
}
/* for(int t = 0; t < hyp.length; t ++)
{
int X=0;
int Y=0;
if(lowest > hyp[t])
{
lowest = hyp[t];
X = gArrX[t];
Y = gArrY[t];
this.turnTowards(X,Y);
}
//this.turnTowards(X,Y);
}*/
}
for(int t = 0; t < hyp.length; t ++)
{
//int X;
//int Y;
if(lowest > hyp[t])
{
lowest = hyp[t];
X = rX[t];
Y = rY[t];
turnTowards(X,Y);
}
//this.turnTowards(X,Y);
}
//turnTowards(X,Y);
turn(30);
}
