hey guys my game is finally ready and the last code i need is score counters
my current code --
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 | import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class rocket here. * * @author (your name) * @version (a version number or a date) */ public class rocket extends Actor { /** * Act - do whatever the rocket wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { // Add your action code here. moveAndTurn(); eat(); if (isAtEdge()) { Greenfoot.stop(); World world = getWorld(); world.addObject( new GameOver(), world.getWidth()/ 2 , world.getHeight()/ 2 ); world.addObject( new Creator(), 696 , 440 ); world.addObject( new Namya(), 695 , 501 ); world.addObject( new Vgu(), 751 , 572 ); MeteoritePopOut meteoritepopout = (MeteoritePopOut)myWorld; Counter counter = meteoritepopout.getCounter(); counter.addScore(); world.removeObject( this ); } } public void eat() { Actor meteorite; meteorite =getOneObjectAtOffset( 0 , 0 , meteorite. class ); if (meteorite != null ) { World world; world = getWorld(); world.removeObject(meteorite); } } public void moveAndTurn() { move( 4 ); if (Greenfoot.isKeyDown( "up" )) { move( 5 ); } if (Greenfoot.isKeyDown( "down" )) { move(- 5 ); } if (Greenfoot.isKeyDown( "left" )) { turn(- 3 ); } if (Greenfoot.isKeyDown( "right" )) { turn( 3 ); } } } |