I started a Flappy Bird type game with 3 levels. On one level there is an image very similar to this on > Mario Pipe <. The bird is dying when it touches that top left corner of the image. The transparent pixels are killing the bird, and this is making it "Greenfoot.stop();" when the bird is obviously not touching the creature or pipe. I don't have the code at the moment but all it is is "if (isTouchingBluePipe)){ Greenfoot.stop(); Greenfoot.removeTouching(this); } This is in the bird class. Any ideas on how to make the touch detection pixel perfect, if not very close?

