Animated GIFS
I know it is possible to have GIFs run in Greenfoot and have done so; but i encountered a problem with resizing them. When you add the GIF actor to the world it is the desired size, but because gif are literally a series of changing images it reverts right back to it's original size when acted. I thought about trying the do an if statement for the image size but i am not sure how i would execute that.
TL;DR Please explain how to resize GIFs and KEEP THEM that way. Thanks!
Sorry, follow up question. in place of "images" i would use the name of the class (the class acting as a GIF)?
No. You would use it exactly as is. The GifImage class contains a private GreenfootImage array with the name 'images' that holds the individual images of the gif. That is what is being referred to here.