Hello everyone
I have a problem with my gamecode.
I have a counter (= teller) in my game.
Once the counter gets past a certain amount of time, a new image will be displayed for the current actor.
The images are stored in an array.
The actual problem is that the code for the counter gets very long and repeating.
I am looking for a way to make this easier and less long.
Here is my code:
public class FireRateUp extends PowerUps
{
private String [] FireUp = {"PowerUp/power0.png","PowerUp/power1.png","PowerUp/power2.png","PowerUp/power3.png",
"PowerUp/power4.png","PowerUp/power5.png","PowerUp/power6.png","PowerUp/power7.png","PowerUp/power8.png",
"PowerUp/power9.png"};
private int teller;
public FireRateUp()
{
teller = 0;
}
private String getIndexFireUp (int index)
{
if(index >= 0 && index < FireUp.length)
{
return FireUp[index];
}
else
{
return "";
}
}
public void act()
{
beweging();
animatie(); // this is the animation my character does
eindeVeldBereikt();
}
public void animatie()
{
if(teller == 0)
{
setImage(getIndexFireUp(0));
}
else if (teller == 10)
{
setImage(getIndexFireUp(1));
}
else if (teller == 20)
{
setImage(getIndexFireUp(2));
}
else if (teller == 30)
{
setImage(getIndexFireUp(3));
}
else if (teller == 40)
{
setImage(getIndexFireUp(4));
}
else if (teller == 50)
{
setImage(getIndexFireUp(5));
}
else if (teller == 60)
{
setImage(getIndexFireUp(6));
}
else if (teller == 70)
{
setImage(getIndexFireUp(7));
}
else if (teller == 80)
{
setImage(getIndexFireUp(8));
}
else if (teller == 90)
{
setImage(getIndexFireUp(9));
teller = 0;
return;
}
teller = teller + 1;
}

