I am working on a platform game. Some enemies have more health than others, and for those that take more than 1 hit to destroy, I want to show a reaction to the hit. At the moment, the loss of health is invisible until it reaches 0, and they die. I need some way for the image to change, for a second or permanently, to show that the health has changed (I don't want to make tons of images for each enemy). I also don't want to use transparency, because the background is quite dark. Is this reaction possible?

