hello dear greenfooters
i have a question: in my world i have an image and an animation (frame) but the image is hidden behind the animation is there a way to change this and show the image above the animation.
here's my world's code:
here is the actor code of water
i want the image of te world to be shown above the water
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 | public Haven() { // Create a new world with 600x400 cells with a cell size of 1x1 pixels. super ( 800 , 600 , 1 , false ); vulHaven(); for ( int y = 80 ; y < 600 ; y += 160 ) { for ( int x = 80 ; x < 800 ; x += 160 ) { WaterMo water = new WaterMo(); addObject(water,x,y); } } setPaintOrder(Achtergrond3. class ); } |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 | public class WaterMo extends Actor { GreenfootImage w1 = new GreenfootImage( "w1.png" ); GreenfootImage w2 = new GreenfootImage( "w2.png" ); GreenfootImage w3 = new GreenfootImage( "w3.png" ); GreenfootImage w4 = new GreenfootImage( "w4.png" ); GreenfootImage w5 = new GreenfootImage( "w5.png" ); GreenfootImage w6 = new GreenfootImage( "w6.png" ); GreenfootImage w7 = new GreenfootImage( "w7.png" ); GreenfootImage w8 = new GreenfootImage( "w8.png" ); GreenfootImage w9 = new GreenfootImage( "w9.png" ); GreenfootImage w10 = new GreenfootImage( "w10.png" ); public int animationCount = 1 ; public int frame = 1 ; public void act() { //setLocation(getX(),getY()+1); ani(); } public void ani() { if (animationCount % 6 == 0 ) { animation(); } animationCount += 1 ; } public void animation() { if (frame == 1 ) { setImage(w1); frame = 2 ; } else if (frame == 2 ) { setImage(w2); frame = 3 ; } else if (frame == 3 ) { setImage(w3); frame = 4 ; } else if (frame == 4 ) { setImage(w4); frame = 5 ; } else if (frame == 5 ) { setImage(w5); frame = 6 ; } else if (frame == 6 ) { setImage(w6); frame = 7 ; } else if (frame == 7 ) { setImage(w7); frame = 8 ; } else if (frame == 8 ) { setImage(w8); frame = 9 ; } else if (frame == 9 ) { setImage(w9); frame = 10 ; } else if (frame == 10 ) { setImage(w10); frame = 1 ; } } } |