In my World, I put (600,400,1,false), so that actors can move off the edge of the world.
(For example)
Is there a way to stop certain actors from moving off the edge? (An actor called Avatar needs to be unable to move off the edge., but an actor called Enemy needs to be able to do it.)
public AvoiderWorld()
{
super(600, 400, 1, false);
prepare();
}

