Good Morning,
i have a problem and i can´t solve it on my own. I found nothing about this topic. I have a little programm, where a player should kill zombies an other monsters. This is working quite good, but the hitbox isn´t always perfect. For example: My boss is a spider an i can only hit the body-part, not the legs. If i put the image in another class (wall for example) it the shots hit to early.
With this code it also hits to early. I also tried "Actor P9mm = this.getOneObjectAtOffset(15,15, P9mm.class);". Obviously not successfully. With this code it hits to late.
mfg, alex
public P9mm()
{
P9mmschauzuMaus();
image1 = new GreenfootImage("bullet.png");
setImage(image1);
}
public void act()
{
move(15); /*Geschwindigkeit Kugel*/
Actor Wand = this.getOneObjectAtOffset(15,15, Wand.class);
if(Wand != null)
{
getWorld().removeObject(this);
}
else if(hitEdge())
{
World w = getWorld();
w.removeObject(this);
}
}public int HP = 50;
/*Lebensabzug für P9mm*/ public int DmgP9 = 1;
public void Health()
{
Actor P9mm = this.getOneIntersectingObject(P9mm.class);
if(P9mm != null)
{
if(HP >= 0)
{
getWorld().removeObject(P9mm);
HP = HP - DmgP9;
if(HP <= 0)
{
Greenfoot.playSound("slurp.wav");
getWorld().removeObject(this);
}
}
}
}

