I am trying to find out how to make an orbiting object stay static
Start:
<- orbiting object
then while orbiting
<- orbiting object
So far I only got this
_
_ <- the orbiting object rotate 90 degress
How to make the object (in my case a planet image) static and not rotating?
and in one of the planets
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 | import greenfoot.*; /** * Write a description of class world here. * * @author (your name) * @version (a version number or a date) */ public class world extends World { private GreenfootSound backgroundmusic = new GreenfootSound( "music.mp3" ); public world() { super ( 3515 , 2154 , 1 ); prepare(); } public void started() { backgroundmusic.playLoop(); } private void prepare() { // Add your constructor code here. title title = new title(); sun sun = new sun(); mercury mercury = new mercury(); venus venus = new venus(); earth earth = new earth(); moon moon = new moon(); mars mars = new mars(); jupiter jupiter = new jupiter(); saturn saturn = new saturn(); uranus uranus = new uranus(); neptune neptune = new neptune(); asteroid_belt asteroid_belt = new asteroid_belt(); ceres ceres = new ceres(); vesta vesta = new vesta(); // Add your object code here. addObject(title, 471 , 179 ); addObject(sun, 1758 , 1077 ); addObject(mercury, 0 , 0 ); addObject(venus, 0 , 0 ); addObject(earth, 0 , 0 ); addObject(mars, 0 , 0 ); addObject(asteroid_belt, 0 , 0 ); addObject(jupiter, 0 , 0 ); addObject(saturn, 0 , 0 ); addObject(uranus, 0 , 0 ); addObject(neptune, 0 , 0 ); // Add your position code here. mercury.setRotation( 0 ); venus.setRotation( 0 ); earth.setRotation( 0 ); mars.setRotation( 0 ); jupiter.setRotation( 0 ); saturn.setRotation( 0 ); uranus.setRotation( 0 ); neptune.setRotation( 0 ); vesta.setRotation( 0 ); ceres.setRotation( 0 ); // Add your action code here. mercury.act(); venus.act(); earth.act(); mars.act(); asteroid_belt.act(); jupiter.act(); saturn.act(); uranus.act(); neptune.act(); } } |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 | import greenfoot.*; /** * Write a description of class mercury here. * * @author (your name) * @version (a version number or a date) */ public class mercury extends Actor { int radius = 210 ; int rotational_speed = 1 ; boolean MouseHover = false ; /** * Act - do whatever the mercury wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { setLocation((getWorld().getWidth()/ 2 ), (getWorld().getHeight()/ 2 )); turn(rotational_speed); move(radius); if (!MouseHover && Greenfoot.mouseMoved( this )) { MouseHover = true ; // don't mind these, I'm planning to show a statistic card when user hover on the planet } if (MouseHover && Greenfoot.mouseMoved( null ) && ! Greenfoot.mouseMoved( this )) { MouseHover = false ; } } } |