apple class
apple class:
public void levelSpeed()
{
if(Score.Score==50)
{
setLocation(getX(),getY()+7);
}
}
counter class:
public class Counter extends Actor
{
int score = 0;
/**
* Act - do whatever the Counter wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
setImage(new GreenfootImage("Score : " + score, 24, Color.GREEN, Color.BLACK));
level();
}
public void addScore()
{
score++;
}
public void level()
{
if(score==50)
{
setImage(new GreenfootImage("LEVEL 2", 60, Color.WHITE, Color.BLACK));
}
}
