Umm..what's the GifImage class?
(btw I'm animating my actor only when certain things happen. does that still work then? if I set images, greenfoot will display those images too fast)
thanks
You can still 'setImage'. You just need a delay timer (an int field that goes to a specified value; when that value is reached, change to the next image and reset the field to zero).
You can still 'setImage'. You just need a delay timer (an int field that goes to a specified value; when that value is reached, change to the next image and reset the field to zero).
But I have 20+ images and I don't want to write them out one by one, so a gif would be a lot more easier. Is it possible to solve the gif problem?