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Greenfoot back
DieKatze117
DieKatze117 wrote ...

2013/12/6

Arty Sim

DieKatze117 DieKatze117

2013/12/6

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hey guys i need some help with making an artillery simulator if anyone has done something like this i could use your help all it is is a hit/miss map and X,Y,Z cords on artillery if anyone knows anything about this type of game and how to make it i would love to hear from you
Kartoffelbrot Kartoffelbrot

2013/12/10

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You shoukd be more precise. How far did you get so far? Is the shop important now or do you have to make the game first?
DieKatze117 DieKatze117

2013/12/11

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i should probly make the game first but i am curently stuck on the title screen heres the line of text to switch the screen i dont know what is going on with it... public void nextScreen() { if(Greenfoot.mouseClicked(null) == true) { setBackground("mainscreen.png"); } } this should change the backround to mainscreen.png if the mouse is clicked right?
DieKatze117 DieKatze117

2013/12/11

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also the shop would help me alot because this game is a menu basis its just enter X and Y and fire away and hope you hit something, and also the varibles in the shop can affect some of the game. i can try to get really far but the game is designed around a upgrade to play system. i cant do mutch with this if you cant upgrade your artillery. just a side note if you want i can include a enemy in the game if you want so far i have 3 mythical tanks(p1000, maus and TogII). and another thing i have all the enemy class files loaded with all the subtypes and now theres more than 99 items in the folder :P
Kartoffelbrot Kartoffelbrot

2013/12/14

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Cool, that you have so much textures :) Mybe you forgot to use the nextScreen() method in the act method of the world. Otherwise it won't be noticed.
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