I'm trying to get my game to switch to an instructions screen when I press a key.
public class Castle extends World
{
/**
* Constructor for objects of class Castle.
*
*/
public Castle()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(800, 500, 1);
setBackground("Castle-stock3197.jpg");
goToInstructions();
}
public void goToInstructions()
{
if(Greenfoot.isKeyDown("space"))
{
Greenfoot.setWorld(new Instructions());
}
}
}
to this...
public class Instructions extends World
{
/**
* Constructor for objects of class Instructions.
*
*/
public Instructions()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(800, 500, 1);
setBackground("Castle.jpg");
}
}

