I have it so when the mouse is clicked it makes bullets spawn but it move's in only one direction I want it to shoot in the direction of were the spaceship is facing here is the code.
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Bullet here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Bullet extends Actor
{
/**
* Act - do whatever the Bullet wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
move(2);
foundasteroid();
shotasteriod();
}
public boolean foundasteroid()
{
Actor asteroid = getOneObjectAtOffset(2, 2, asteroid.class);
if(asteroid != null)
{
return true;
}
else {
return false;
}
}
/**
* destroy's asteroid and bullet.
*/
public void shotasteriod()
{
Actor asteroid = getOneObjectAtOffset(2, 2, asteroid.class);
if(asteroid != null) {
Greenfoot.playSound("Explosion.mp3");
getWorld().removeObject(asteroid);
getWorld().removeObject(this);
}
}
}


