I have it so when the mouse is clicked it makes bullets spawn but it move's in only one direction I want it to shoot in the direction of were the spaceship is facing here is the code.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 | import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Bullet here. * * @author (your name) * @version (a version number or a date) */ public class Bullet extends Actor { /** * Act - do whatever the Bullet wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { move( 2 ); foundasteroid(); shotasteriod(); } public boolean foundasteroid() { Actor asteroid = getOneObjectAtOffset( 2 , 2 , asteroid. class ); if (asteroid != null ) { return true ; } else { return false ; } } /** * destroy's asteroid and bullet. */ public void shotasteriod() { Actor asteroid = getOneObjectAtOffset( 2 , 2 , asteroid. class ); if (asteroid != null ) { Greenfoot.playSound( "Explosion.mp3" ); getWorld().removeObject(asteroid); getWorld().removeObject( this ); } } } |