Hi, I'm currently making a simple greenfoot game about a guy climbing Mount Everest.
I want it so that whenever a key isn't pressed, or there is no user input, the climber's body temperature will start decreasing.
This is what I have, but it won't work..
Any help at all would be greatly appreciated.
Thank you :)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 | public climber() { backpackFound = 0 ; bodyTemp = 30 ; setDirection (EAST); } public void act() { if (Greenfoot.isKeyDown( "right" )) { if (direction != EAST) { setDirection(EAST); } if ( canMove()) { move( 1 ); } keyPressed = true ; } else if (Greenfoot.isKeyDown( "left" )) { if (direction != WEST) { setDirection(WEST); } if ( canMove()) { move( 1 ); } keyPressed = true ; } else if (Greenfoot.isKeyDown( "up" )) { if (direction != NORTH) { setDirection(NORTH); } if ( canMove()) { move( 1 ); } keyPressed = true ; } else if (Greenfoot.isKeyDown( "down" )) { if (direction != SOUTH) { setDirection(SOUTH); } if ( canMove()) { move( 1 ); } keyPressed = true ; } else { keyPressed = false ; } if (keyPressed = false ) { bodyTemp -= 10 ; } |