@Mickey09, what behavior exactly do you want your actor to have? What is it supposed to do while it exists in your game?


1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 | Public class Player extends Actor { private int a = 1 ; /** * Act - do whatever the Player wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { add(); TouchingTreasure(); } public void TouchingTreasure() { Actor treasure = getOneObjectAtOffset( 0 , 0 , Treasure. class ); if (treasure != null ) { System.out.println( "Good Job!, You found the treasure!" ); Greenfoot.stop(); } } public void setDirection() { if (a== 1 ) { DirectionEast(); } else { DirectionWest(); } } public void add() { setDirection(); move(a); a = a+ 1 ; } public void DirectionEast() { setRotation( 0 ); } public void DirectionWest() { setRotation( 180 ); } } |