Hi Guys !
First of all big thanks to the people who have already helped me :) ,
i Have a few more Questions though. :)
I'll just give 1 big one a go..
One of them i like to call viewport..
Im making a 2d platform game, and my maps are usually much bigger then my screen !
So what i need is simple a "viewport" of the entire map, and when my character comes close to the screen, the screen moves.
So if i there is an x number of pixels detected between the character and the edge of my "viewport", the whole screen needs to shift in the direction of the character in order to create space..
The game i'm trying to recreate looks ALOT like this :
Is this even possible ?
If anyone needs code i'd be happy to post.
i have a player class right now with a subclass Rogue, i also downloaded the mover class.

