Is there any difference between the greenfoot.stop() method and the pause button in greenfoot?
I think it's a totally different thing?
public method act()
{
dosomething();
dosomething(;
dosomething();
while (/* !(user has done something) */) Greenfoot.delay(1);
continueDoingSomething();
continueDoingSomething();
}// add instance field
private boolean waitingForUserToDoSomething = false;
// the act method
public void act()
{
if (!waitingForUserToDoSomething)
{
dosomething();
dosomething();
dosomething();
waitingForUserToDoSomething = true;
}
if ( /* user has done something */ )
{
waitingForUserToDoSomething = false;
continueDoingSomething();
continueDoingSomething();
}public void started()
{
if (ActorClassName.programPaused)
{
((ActorClassName) getObjects(ActorClassName.class).get(0)).restarted();
}
}]/code]
Then put the 'continueDoingSomething();' statements in a new method called 'restarted':
[code]// in ActorClassName class
public void restarted()
{
programPaused = false;
continueDoingSomething();
continueDoingSomething();
}
// using this class field
public static boolean programPaused;ActorClassName.programPaused = false;
public void act()
{
doSomething();
doSomething();
doSomething();
if (pausing)
{
programPaused = true;
Greenfoot.stop();
}
else
{
restarted();
}
}